

Even if the retool hadn't happened, Cleod fell out of touch with the creators of the original characters Blade, Blue, Spikeman, Azrael, and Robo Ninja, so they wouldn't have been able to be added even if they were still wanted.Naruto, Goku and Ichigo only got to stay because they'd already been programmed in, and the devs have been trying their best to make them fit in a Super Smash Bros. note Rock Lee was unpopular enough to be removed several years before the Retool. Additional anime characters that were previously planned to appear in 2 ( Renji, Vegeta, Sasuke, and Rock Lee) will not be appearing due to the changing attitudes towards their inclusion.Game & Watch were discovered a version before their respective characters were released in Super Smash Flash 2, implying that they might have been intended to be added sooner. Dummied Out: Remnants of the data for Bowser, Marth and Mr.After being Mis-blamed for the latter's absence at APEX 2015, the Super Smash Flash 2 fandom and the Project M fandom have started to butt heads.The developers of both games have tried to avert this, saying that the games should be treated as separate games with separate goals that should not be compared. Both are vying for the title of Best Smash Fangame, and time will tell which one is better. Super Smash Flash 2 and Super Smash Bros.This is why he enjoys working in Adobe Flash even with such an ambitious project - simply because everyone sees it as a horde of crap that's apparently incapable of anything serious. In an interview during Apex 2014, Cleod explained that he has always been interested in pushing a given medium to its absolute limits, starting from when he made games for the TI-83 calculator in the early 2000s note which have been archived here.
Super smash flash 2 wikia for free#
They're doing all this for free just because they wanted to make their own full-fledged take on Super Smash Bros. oh yeah, since it's a Fan Work, they're legally forbidden to make any profit on it. The devs work on it close to nonstop, leaving very little free time for themselves, and. Doing It for the Art: Super Smash Flash and early versions of 2 were just a hobby for some college buddies, but soon, 2 became determined to become a full, quality video game.At least a year-long wait is expected, and the fanbase has no qualms about waiting for longer periods as each version piles more onto itself. Of course, that wait is laughable now considering the sheer amount of content added in each later release. The game was considered to be in Development Hell during the v0.5 era, when as before demos were only a few months apart, there began to be year-long gaps between releases. Development Hell: This game's Troubled Production proves that the concept is relative.The fact that it's prone to Schedule Slip anyway doesn't help. Demand Overload: Super Smash Flash 2 has suffered from this on numerous occasions on every major demo release stretching back to at least v0.7.Isaac is voiced by Darcy Maguire-Wheelahan, a female friend of one of the devs.Naruto was voiced by Kira Buckland in 1.Crossdressing Voices: In addition to the canonical actresses for some of the male characters.Ryu wouldn't be revealed to be playable for five years. Crusade, where they both actually are playable. but that Shadow and Ryu were playable note Clearly getting confused with Super Smash Bros. Polygon spelled McLeodGaming as " Macleod Games," and one Spanish-language news article claimed that the game was a one-man project, and another claimed that not only was it "back" after eight years note While that was how long it was in development at the time, the article seemed to imply it was on hiatus that entire time. Shortly before the release of v0.9b, a number of news articles started giving out some hilariously inaccurate details.Specifically, "Megaman." This trope is also why X was cut from the second game. In 1, Mega Man X was referred to as Mega Man.However, this is actively defied with β, which the dev team has resolved to not release until they are absolutely positive it is ready the build presented at APEX 2015, while fully functional, was implied to not even be halfway done, and fans grating at the devs to release it then and there were noticeably scarce that year. Christmas Rushed: The demand for v0.9a and v0.9b to be released immediately after APEX 20 respectively led to those demos being released without Smash Balls for the former and Poké Balls or Assist Trophies for the latter.
