
More precisely how we plan to texture our model. The number one thing we need to consider is how our workflow looks. What do we need to keep in mind when working on a UV Map? The third scenario is that we do not yet have a texture but instead we intend to paint one by hand ether inside Blender or in an external application.Īll these scenarios come with different planning. Suggested content: Artisticrender's E-Book I am convinced that it will help you learn Blender faster. There are all kinds of textures that we may like to bake ranging from normal maps, AO maps and id maps to baking the light that is cast on to our object.Īlso, don't forget to check out the E-Book.


We may want to take information from the world, from another object or from the object itself and store that into images so that we may use that information later to create a more detailed set of texture maps that we can later use to texture the object. The second scenario is that our intention is to bake. If you have seen such an image, that is most likely an image custom made to be mapped onto a specific 3D model using a UV Map. You may have seen those odd images sometimes that looks like you could print, cut out and glue together to create an origami figure. We then use the result to map the position of the image to the position on the 3D model. UV mapping or UV unwrapping is taking a 3D model and cutting its geometry and lay out the pieces flat on top of an image.
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Related content: How to add a texture to an object in Blender What is UV mapping? Hopefully giving you the confidence to be fast and efficient while also having some idea what to do when things don’t turn out as you would like them to.įor a more beginner friendly introduction you can find out how to get your texture onto your object here: In the end though, we will boil it down to a handful of tools and procedures that can help you get most of the Unwrapping done efficiently and accurately through looking at some common workflows. This is to get a broad understanding of the process and tools. The goal of this article is to cover as much of the unwrapping process as possible for as many workflows as possible. In edit mode, use the “U” key for the unwrap menu and transformation and selection tools in the UV Editor and 3D Viewport supplement well.

Using Blender for UV Mapping, you can get far by using Smart UV unwrap together with the regular unwrap operation. But instead appreciate the cool technology. A mini game tucked right in the middle like a massive roadblock that does not fit along with all the creativity surrounding it.Īfter having read this article however, I hope that you are one of those people that does not think this way. UV Mapping is by many considered being the most boring part of the entire 3D art pipeline.
